Aug 03, 2005, 11:06 AM // 11:06
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#41
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Krytan Explorer
Join Date: May 2005
Profession: R/Mo
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Quote:
Originally Posted by LathalDraugr
So complain all you like about the evil Droknar rushers but whether or not A.net closes this loophole the <20 level arenas are going to be unfair.
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Exactly. So the last thing we need is to allow people with Droknar armour and elite skills to make it even more unfair.
Quote:
*I'm sure you'll be happy to know that even with Droknar armour apart from that one long winning streak the teams I were in got annihilated usually by level 15 W/Mos and quite often I was the highest level in my team at level 13. Even with Droknars armour a lone monk can't survive a few warriors and whatever else attacking at the same time.
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A Monk's armour isn't exactly amazing wherever you get it from. A Warrior in Droknar's armour will be a significantly harder nut to crack, though, which is probably where the complaining comes from.
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Aug 03, 2005, 11:35 AM // 11:35
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#42
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Academy Page
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Quote:
Originally Posted by Mr. Matt
Exactly. So the last thing we need is to allow people with Droknar armour and elite skills to make it even more unfair.
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I agree actually, sorry if it didn't seem so in my post. I'm just against thing like level requirements for high level armour or closing Lornars, fixing things at the arena end is the most fair and reasonable. It doesn't stop those who want to rush their second or third character through PvE but makes the arenas slightly more balanced.
Quote:
Originally Posted by Mr. Matt
A Monk's armour isn't exactly amazing wherever you get it from. A Warrior in Droknar's armour will be a significantly harder nut to crack, though, which is probably where the complaining comes from.
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Good point. But it was the smiting skills like zealots fire which helped my monk not the armour so there needs to be a limit on skills as well I think to ensure fairer competition.
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Aug 03, 2005, 02:32 PM // 14:32
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#43
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Academy Page
Join Date: Jul 2005
Guild: Glow in the Dark
Profession: R/Me
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Just make a required lvl for the armor. That should work. It works with weapons .
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Aug 03, 2005, 02:36 PM // 14:36
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#44
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Academy Page
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Quote:
Originally Posted by Snuk the Great
Just make a required lvl for the armor. That should work. It works with weapons .
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Yes and leave the people who've already been rushed without armour and force those who only want the armour for PvE to have to spend another couple of platinum on in between armour. Not a good idea. Better solution is to put a minimum and maximum AL limit like the level limit on the arena.
And no it doesn't work with weapons since it's entirely possible to have much better usable weapons if you've played before than if you're on the first time through.
/Edit Not to mention this does nothing about elites and high level skills which are far more powerful than better armour for most classes.
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Aug 03, 2005, 03:47 PM // 15:47
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#45
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Academy Page
Join Date: Jun 2005
Guild: Hic Sunt Leones [HiC]
Profession: Me/
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Simple Solution: You have to ascend to wear the armor from Drok. I've been maintaining that this is the best fix for a while now, and I still believe it to be the case. Thoughts?
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Aug 03, 2005, 03:57 PM // 15:57
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#46
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Wilds Pathfinder
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Quote:
Originally Posted by LathalDraugr
I agree actually, sorry if it didn't seem so in my post. I'm just against thing like level requirements for high level armour or closing Lornars, fixing things at the arena end is the most fair and reasonable. It doesn't stop those who want to rush their second or third character through PvE but makes the arenas slightly more balanced.
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Level req for armor is the best solution. Peeps with 2 or 3 characters should have no problem without high end armor. If theywere able to make it through with 2 or 3 character already, they evidently don't need to depend on it.
I think there are more problems with rushing characters than just the arenas...but that isn't really the topic.
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Aug 03, 2005, 04:26 PM // 16:26
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#48
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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Quote:
Originally Posted by ComMan
There are six classes.
You take 2 of them each time.
There is no reason to go through the PvE 4 times unless you want to. Once you have 3 PvE characters you are entirely capable of unlocking every skill and leaving the 4th slot open for a PvP character.
And yes, I'm on my 3rd time through. You know what i hate most about going through the game a third time? The fact that I can't PvP with this character until I've finished the PvE.
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I did Know that... but, doing UW for a renewable source of skillpoints is not as efficient as taking a new character building him up and smashing through ascension...
I want to unlock ALL the skills, not just the ones I have skillpoints for... this is why I'm on my 4th character.
And the only reason I brought it up, is the logical progression in people's minds are, "overpowered weapons and elites in Newbie meaningless arenas?" STOP ALL RUNNERS!
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Aug 03, 2005, 04:35 PM // 16:35
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#49
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Ascalonian Squire
Join Date: Jul 2005
Guild: Abysmal Hounds [HELL]
Profession: E/Mo
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There has to be a better way. Ive been through the game already from scratch with one Character and now Im on my second. I got rushed to Droks, put the time in farming so I can have the armor I want, Dyed how I want it. Now Im back in Post Ascalon working through the storyline very happily. I dont PVP because Im not a big fan of it. I really like the PVE side of this game earlier on. I have no intention of PVP ing until well after ascension and I know a number of people with this mentality so please do us a favor and QUITE Nerfing the ever loving hell outta us. If you want to put in level requirements for armor then Id like to see more available armor choices for each level. That was a huge complaint of mine in FF11. And they better all look different. EQ early levels I can buy plate, leather, chain....etc...I can dress myself how I want. Or put your nerfs on the arenas themselves. You enter ascalon arena if your a warrior your a/c is set to 40 if your a mage 25 or so on and so forth regardless of what armor youre wearing so even if you have high end stuff its capped and again leave the PVE ers alone...dude for the most part we're happy. Thanx
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Aug 03, 2005, 04:55 PM // 16:55
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#50
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Quote:
Originally Posted by kalaris
Have you been through the game 4 times? is it tedious as heck by the second, by the 4th is just plain annoying... being primarily pvp I just want to unlock everything without ages of grinding... the beacons to draks run made my monk powerful enough to complete the game in about 20 hours, and that I greatly enjoyed.
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Yes, I have raised eight level 20 characters. I enjoy running the game over again with new mixes of skills.
Quote:
Originally Posted by kalaris
by the time you get to real levle 20 vs 20 combat who got run to draks is meaningless, it really only affects Ascalon and Yak's Arenas... actually first time players run to draks , actually makes them worse at pvp since they had everything handed to them with no effort.
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Well,... that is all fine, but not what the problem is. The problem is the growth and maintenance of our community. If new players coming in have bad experiences they may not bother to continue.
Quote:
Originally Posted by kalaris
If its such a drain on the existance of everyone, simple solution, you get an error message pop up that says you can't enter those arenas with your currently equipped armor, or you cannot enter the mission with an elite spell equiped.
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Has been suggested, would be great.
Quote:
Originally Posted by kalaris
though I don't know how hard that will be to code....
seriously people who get elites and draks armor just to own in ascalon arenas just need to re-evaulate why they are wasting their time, perhaps its a problem with selfesteem or inadequecy (forgive my spelling please =P )
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Coding could be easy to very hard depending on the database used to keep all the equipment.
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Aug 03, 2005, 05:11 PM // 17:11
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#51
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Wilds Pathfinder
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Quote:
Originally Posted by Isis Snowflame
There has to be a better way. Ive been through the game already from scratch with one Character and now Im on my second. I got rushed to Droks, put the time in farming so I can have the armor I want, Dyed how I want it. Now Im back in Post Ascalon working through the storyline very happily. I dont PVP because Im not a big fan of it. I really like the PVE side of this game earlier on. I have no intention of PVP ing until well after ascension and I know a number of people with this mentality so please do us a favor and QUITE Nerfing the ever loving hell outta us. If you want to put in level requirements for armor then Id like to see more available armor choices for each level. That was a huge complaint of mine in FF11. And they better all look different. EQ early levels I can buy plate, leather, chain....etc...I can dress myself how I want. Or put your nerfs on the arenas themselves. You enter ascalon arena if your a warrior your a/c is set to 40 if your a mage 25 or so on and so forth regardless of what armor youre wearing so even if you have high end stuff its capped and again leave the PVE ers alone...dude for the most part we're happy. Thanx
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I definately agree that there should be a better selection of armor for lower levels, and yes I hate when they all look the same.
Having said that they still should put some sort of level cap for armor. Cmon it didn't take you that long to reach level 20 did it? If you did play FFXI you know at higher levels you could wait months for one drop of special armor. (probably the amount of time it takes to reach level 20)
I honestly don't think that just because a person completes the game that give them the right to have high end armor from the start.
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Aug 03, 2005, 05:47 PM // 17:47
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#52
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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What? Who said they fixed this? No one. My level 14 is still wearing Droknar's armor. My level 8 was still wearing Droknar's armor when the armor exploit was fixed.
Droknar's Armor for lower levels WAS NOT the armor exploit they mentioned.
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Aug 03, 2005, 06:34 PM // 18:34
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#53
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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I'm tired of this stupid argument. Just give the PvP people everything. Max lvl Armor Max level weapons. I am not going to grind this game 4 times just for PvP.
If Anet wants to do something they should unlock everything for the PvP people. Quit trying to combine PvE and PvP it's impossible. PvP people aren't interested in unlocking they just want to fight with max lvl everything. Give them what they want.
Last edited by funbun; Aug 03, 2005 at 06:37 PM // 18:37..
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Aug 03, 2005, 06:42 PM // 18:42
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#54
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Academy Page
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Quote:
Originally Posted by funbun
I'm tired of this stupid argument. Just give the PvP people everything. Max lvl Armor Max level weapons. I am not going to grind this game 4 times just for PvP.
If Anet wants to do something they should unlock everything for the PvP people. Quit trying to combine PvE and PvP it's impossible. PvP people aren't interested in unlocking they just want to fight with max lvl everything. Give them what they want.
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Uh this has nothing to do with "PvP people". They already get maxed out armour. This is about the RP character only arenas. Not to mention not everyone is PvE or PvP some are both and they don't want their RP (ie. usable in PvE and PvP) characters rendered useless in PvP.
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Aug 03, 2005, 06:56 PM // 18:56
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#55
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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But the only way to unlock decent skills is to grind the game. That's my point.
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Aug 03, 2005, 06:59 PM // 18:59
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#56
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Ascalonian Squire
Join Date: Jul 2005
Guild: Abysmal Hounds [HELL]
Profession: E/Mo
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ok in FF11 for some missions there was a lvl cap so if you were a lvl 40 character you good do the mission but for the duration of the mission you were reduced back to the cap. DO the same thing with the armor to even it out for the arenas while leaving the people having fun in the game alone. If Im lvl 7 with droks plate on my own playing in the story Im hurting no one. Im having fun and would like to stay that way. Fun for me fair for you yes ???
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Aug 03, 2005, 06:59 PM // 18:59
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#57
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Krytan Explorer
Join Date: Jul 2005
Location: Crystal Lake, Illinois
Guild: Grenths Rejects [GR]
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i have a feeling something about this is being done.. AN hasnt given us a REAL update in 21 days, i repeat 21 DAYS! what else could the updating programmers be possibly spending their time on?
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Aug 03, 2005, 07:03 PM // 19:03
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#58
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Na, they are probably working on the new Explorable areas.
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Aug 03, 2005, 07:15 PM // 19:15
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#59
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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the thing is Drok's Armor is only a small part of the low level arena problem. The greater problem is the Elite skills (or to be more appropriate those skills available only after Droknar's).
We can all agree that skills play a tremendous role in the outcome of battles, much more then a weapon or armor does. Elite skills are already differentiated, why not make them only available to ascended players? Its tougher when you start talking about the other skills that are encountered after Droknars... perhaps label them as "Veteran" or "Experienced" skills and put a similar restriction on them like "can only be used if char level is > 15". Oh, and make these restrictions only apply to arenas since (as has been stated above) no one really gets up set about uber skills helping you in missions or on quests.
Eliminate the skills from the arenas and the newbies won't get easily discouraged
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Aug 03, 2005, 07:23 PM // 19:23
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#60
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Eliminate skills? Then how will people fight without skills. What will they do emote people to death? I assume you mean eliminate elite skills in low arenas?
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